It’s a well worked method in order to give some sort of sense of achievement and basic ‘gaming’ scope for such a title. There’s a healthy number of different activities to take control within, with more unlocked as you complete the initial batch. Another involves controlling a country in the aftermath of a severe disaster. One gives you a period of time in order to bring your troops home from Afghanistan. The World Simulation mode contains a wide variety of scenarios that require you to achieve some sort of goal before the given time is up. Two full scale game modes are on offer to get to grips with, each requiring different approaches for ultimate success. It certainly does its level best to give you a decent starting point from which to push off from, but it does little to really open your eyes to the sheer amount going on. It’s lengthy, complex, and features a talking head happy to cram your brain full of all kinds of information. Where most games these days need to use this little section to introduce the basic gameplay mechanics and controls in a swift five minute bout of gameplay, Rulers of Nations refuses to conform. The first port of call is the in game tutorial. It might look dull as dishwater in the screenshots, but there’s more going on here than a screen full of Black Ops bullets. And then there’s one of your ministers ready to resign, with the papers having a field day with regards to your poor showing in office so far. There’s a war going on halfway around the world with each side demanding your input into proceedings. You can’t really enforce an incredible level of income tax as that’s bound to destroy your political career, nor can you conceivably cut public spending and enforce job cuts. There’s an incredibly huge deficit to try and control, and you’re the one that’s got to make the key decisions to turn it all around. You’ve become leader of a country that’s financially screwed. For example let’s toss ‘real life’ into the equation. Every single change you can make potentially make or break your political career. The sheer number of options to tweak, decisions to make, and things to consider is absolutely immense. At least that’s what developers EverSim will be hoping. Although considering a large portion of gamers gain enjoyment from grinding to high heaven in a multitude of MMO’s, you’d think there might be a healthy number eager to essentially shape the future of humanity. And it’s not exactly jam packed with fun filled action. Mainly because the general populous at large see it as an incredibly complicated and dull branch of life best left to others to deal with. Trust me, if you play this game properly, you'll rarely see this particular screenĮxamples of politics based gaming titles are few and far between.
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